Game Play Guide
The Solstice engine is text based, and therefore everything in the game can be accomplished by using some simple commands. The current interface for the game allows you to accomplish most tasks by using your mouse to click buttons and items in the game, thus speeding up command input to the engine. The link below will take you to the current command listing. (Note: This command list can be viewed in game by typing "/help")
Up-to-date Command List
Here is a user-interface quick guide. It shows a picture of the interface with a short description next to some of the main elements.
UI Quick reference
The following sections are details about various aspects of the engine. Keep in mind that some sections will talk about game content specifically, such as character attributes, however such content in a Solstice Realm is added by the person building the world an may not apply to all Realms. Guides involving the specific content of a Solstice Realm should be created by the world builder. For our official world, a Lore Guide can be found here.
When you first connect to the game server you will be asked to log in using your account. If you need to create an account you can simply type "new", then type an account name and password. This account name is not your character name, you can have many characters under your account. It is free to create a new account, however, please view our section on how to contribute.
Once you log in with your account name, you will see a list of your characters. If you want to create a new character, type "new" and follow the instructions on the screen. The character creation process may differ depending on the features the realm you are playing on has enabled. For example, our official realm allows you to select a race for your character, but other realms may not allow this.
Characters and Leveling
All characters in Solstice start the game exactly the same (besides any race modifiers you may have). You may have a weapon, a few coins in your pocket, and perhaps a skill to attack with the weapon you have. (Some realms may have you start the game with nothing at all.) At this point in time you should stay close to town and find a merchant who can sell you a weapon if you do not have one, and some food or potions to replenish your health.
You advance your character by killing enemies and completing quests given to you by various non-player characters (NPCs). Each kill and quest completion will reward you with a certain amount of experience; once your experience reaches a certain threshold you will gain a level.
Depending on a realm, your character may gain a training point when she levels. Training points can be spent at trainers found throughout the Solstice realm.
You can spend training points at any trainer to learn levels in their class specialty (See classes). You can level up as more than one class. For example, you may have a level 20 character who is a level 10 cleric, level 6 fighter, and level 4 ranger.
When you gain a level in a certain class you will often be able to choose a skill from that class at your level, as well as receive class specific stat bonuses. See the section on skills for more information on them.
Your character's statistics are listed on the right side of the game window. You can see a more detailed list of statistics by typing "/c" for character sheet. Here you will be able to see what items you are carrying, how much money you have, how many training points you have, your experience and the amount of experience required to reach the next level etc.
Here is a list of common stats and what they mean to your character:
||Influences your chance to hit and damage done with a melee weapon.
||Influences your chance to hit and damage done with a ranged weapon.
||Influences the number of hit points (health) you character has.
||Influences your chance to hit and damage done with a magic attack.
||Influences how well you can move about the world without drawing attention to yourself by enemies.
||Influences prices at merchants.
||Influences how hard you are to hit.
||The amount of damage that can be blocked each time you are hit.
You can also examine other players by typing "/examine bob" where "bob" would be the name of the player you wish to examine. This will give a general outline of who the player is and what gear they are carrying. If you would like to see more information about an item another player is carrying, type "/examine bob's rusty dagger" where bob is the players name and rusty dagger is the item you wish to examine. Please note the 's after the players name.
Once you log into the game you will see a description of your surroundings on the screen. This description may also list items that are around you, as well as creatures and/or monsters. Objects that you can perform some actions on are shown with brackets around them, for example you may see the item "[ Rusty Dagger ]". The "Rusty Dagger" is an object and you can examine, pick up, equip, drop, or perhaps sell. An example of performing an action on this would be typing "/examine rusty dagger". Notice how object names are not case sensitive.
Actions sometimes have to be performed in a certain order, such as, you cannot equip an item until it is in your backpack (after you pick up the item). So, to equip the above dagger you would have to execute two separate commands:
/take rusty dagger
/equip rusty dagger
Now that the dagger is equipped you can look at your character sheet and you should see this item in the proper slot.
The description of where you are may tell you which travel directions are available to you. There is a mini-map in the upper right corner that shows you all possible travel directions. For more information on the mini-map see the "Interface" section.
The graphical interface allows you to perform many of the typical commands with mouse clicks rather than having to explicitly type out each one. For example, simply clicking on an active object defaults to "/examine <object name>", and therefore clicking on an object will display the text associated with examining the object.
A selected object window will show you what object you currently have selected. Utilizing the selected object will allow you to simplify commands, or eliminate commands completely by using the action buttons.
Action buttons allow you to accomplish most tasks in any Solstice world simply by using your mouse. The action buttons are set up to use the selected object as their target. For example, if you see an item on the ground called [ Rusty Dagger ], click on it. You will see this item become your selected object while you also examine it. If you decide you want to take this item, just click the "Take" action button. Alternatively, you could type "/take" or even "/take rusty dagger". The latter will allow you to pick up the object without ever making it the selected object.
Other action buttons are stand alone commands, such as the "char" button will display your character sheet. The "look" button will display your surroundings again.
There is also a skill bar that will allow you to click on skills you wish to use rather than having to type them out.
The interface also provides a mini map, which is an easy way to navigate around the world. The mini map can be seen on the upper right corner of your game screen. There is a circle in the middle representing your position as well as boxes in various places around you. These boxes represent areas of the map you can travel to, for example, a box directly above the circle means that you can travel north. You can travel north by either typing /n or click on the box above the circle! You can navigate the entire map by clicking on the boxes corresponding to the direction you want to go. Please note: Movement in the down direction is shown as a square under the circle and movement in the up direction is shown by a square above the circle.
When both down and up directions exist together, the up square only covers half of the circle.
Something to keep in mind about the mini map, however, is that a box may not appear if that direction is currently blocked to you. For example, there may be a great wall with a locked gate to the west. At this location, you will not see a box to the west until you have obtained the proper key. Once you do have the key, you will see a box in this direction and can traverse the gated area.
You can trade items with other players! To initiate a trade with a player standing near you, simply type /trade <player's name>. Once a trade is initialized you can type /drop <item name> or click the item you want to drop from your inventory to make it a selected object, then click the drop button to add it to the trade list. Once everything you want to trade is added to the list you can click [ Confirm ]. If either player changes the trade terms both players will need to re-confirm the new terms. Once both players confirm the terms the trade will finish; transferring items to their new homes.
If you want to take items out of the trade list you can use the /take <item name> command. Also, you can add money to the trade by using the command /coins <amount>.
Items are objects that you can pickup and use, sell, or turn in for quest completions. Items appear in brackets such as "[ Superior Mace ]", and you can examine them to see if the item is something you want.
If an item is equippable then the description of the item will designate an "equip slot" in which the item is used. The possible designations for item use are:
||Can only be used in the character's main hand.
||Can only be used in the character's off hand.
||Can be used in either the main hand or the off hand. (Will always try to equip to main hand first, if something is already equipped there, then it will try the off hand. If the off hand is not free either, then the main hand item is put into your backpack and the new item will be equipped to the main hand.)
||Will be used as a ranged weapon.
||Will be used for the character's armor.
||Will be worn as a cloak on the character's back.
||Will be worn as a necklace around the character's neck.
||Will be worn as a ring on the character's finger.
||An addition bag can be carried to allow increased carrying capacity.
||Your quiver can store a stack of arrows, but only one type at a time. The stored type will be consumed when used.
Some items will also have a magical bonus associated with them. A magical bonus will increase certain statistics of your character when you equip the item, however, the enhancements will disappear once the item is unequipped.
Items may also have enchant slots available on them (See enchants section). These items are often much more expensive than regular items.
Consumable items such as food and potions have a one time affect on your character. An example of this type of item is a health potion, when equipped (or consumed) a certain amount of health is added to your health; the potion is now used and discarded from your inventory. Sometimes these effects will last for a certain amount of time before the affect is lost. An example of this would be an Elixir of Strength; this will boost your strength statistic for 30 minutes and then it will fade from you and your strength will return to normal.
While browsing items at a merchant you will notice some item names appear red. These items cannot be used by your character at the present time. Examine the item and look through its details to see if you will meet the requirements for the item soon. Some items are restricted by class and level.
NOTE: Some items will not be removed from the world if they are picked up. These items are common items and are meant for everyone to find. These items cannot be sold for money. These items will be destroyed when you drop them.
Treasure Chests and other Containers
You may find treasure chests and other containers along your journey (including corpses). These items could be locked. If you examine these containers you will see what is required to open them if they are locked. After you obtain the proper item to open the container, look inside by typing "/open <container name>"; you will then be asked for each item in the container if you would like to take it.
Merchants can be found in any major town and sometimes out and about in the world. If the description says there is a merchant close by, you simply type "/talk <merchant name> " to interact with them. While speaking to them, you can type "/list" to list the merchant's goods, "/appraise <item>" to see what the merchant will give you for an item, "/sell <item>" to sell an item you are carrying, "/buy <item>" to buy an item in from the merchant, or "/bye" to leave the merchant. (If you try to move in any direction you will automatically leave the merchant.)
There are currently 8 types of merchants; Armor, Weapon, Master Enchanter, Jeweler, Pawn, Apothecary, General Store, and Barkeep. If you are selling items you should seek merchants who specialize in that item type because they will be able to offer you more fair compensation. If you sell an item to a merchant whom does not specialize in that item type, such as armor to a weapon smith, you will get a much lower price for the item. Pawn shops and General Stores will take any item and pay a price in between specialty merchants and off type merchants. At a merchant you can type "/appraise <item>" and the merchant should let you know what will be paid for the item.
A player's charisma also plays a role in the price you can buy and sell items at. Higher charisma means you are very charming and influence the merchant to lower their prices and offer you more money for your goods.
Skills are what your character uses to attack enemies and apply magic to things. The skills you have available can be seen with detail by using the command "/skills". Skills are obtained through leveling your character and spending leveling points to choose specific skills to learn at your trainer. There are many different types of skills. Some skills are called "buffs" because they buff up your statistics; other skills do things like steal life from your enemy and give it to you.
Skills can have a duration associated with them. This is how long the affect will last, such as healing you for 10 hit points over 10 seconds. Another example of duration would be a skill that raises your strength by 3 for 20 minutes.
Skills may have a cooldown associated with them. The cooldown is the amount of time that must pass before the skill can be used again. An example of this would be a healing spell that has a 15 second cooldown; once cast, you must wait 15 seconds before you can cast again.
Skills may claim to "require" and/or "consume" an item or type of item. If a skill requires something, you must have that item (or if it requires a type you must have an item of that type) equipped to use the skill. If the skill consumes something it needs to use a certain item or an item of that type. An example of a skill that both requires and consumes something is "Shoot Bow". Shoot Bow requires an item of type bow and consumes an item of type arrow. This means that you must have a bow equipped, and arrows to use for the skills. When an arrow is used your quantity will decrease until you run out of arrows.
Professions allow your character to craft items from materials found throughout the world. Materials found in the world work on the similar principals as the real world; useful materials may be right under your nose and you might not even notice them. For example, if I were to walk into a lush tropical rainforest I would be able to appreciate the scenery. However, I would not be able to identify the foliage found around me. If I studied plants and trees, however, I would be able to identify my surroundings easily. Using this principal, your character needs to have its skill level high enough to be able to find certain materials. In general, rarer and high quality materials are harder to find.
Professions are learned at profession trainers, can be obtained at any time, and do not require training points to gain new skills. (Training points are normally used for class skills only). Your profession level will rise when you use your profession skills, and only when your skill level reaches a certain threshold will you be able to train in more advanced profession skills.
The battle system is still under development, however the general behavior of this system is in place. After you engage an enemy (i.e. "/attack swamp rat") you will be asked to enter a skill to use for your turn (see Skills). Some skills require certain objects to be used, for example the skill "melee" requires a melee weapon to be equipped. You can still enter some normal commands into the system while in battle mode, such as equipping a weapon from your backpack incase you forget before the battle. Please note: You cannot leave the scene of the battle until it is finished unless you have a skill that allows you to do so.
Battles are turn based, and as you level your character you may be granted more turns per round. This means you will get to use two or more skills instead of just one for each round.
If you receive help in killing an enemy from someone who is not in your group, experience is awarded based on what percent damage you have inflicted on the enemy. (If you deal 75% of the damage, you will receive 75% of the experience). Experience in groups are rewarded evenly among the group members unless members are significantly below the highest level character in the group. In a case where the character is a very low lever compared to other, the low level will only receive a small fraction of the experience handed out.
NOTE: Currently there is no player versus player combat.
There are currently 2 types of enemies throughout the world of Solstice. One type of enemy will never disappear even after you kill them. When attacked, the attacker gets a new instance of this enemy. The reason for this is so there are always enemies available to all players. The other type of enemy can be killed for a period of time. These enemies may also be blocking routes of travel and need to be killed before you can continue. Be cautious, however, because these enemies will respawn after a short while and may attack you if it is aggressive. Find a safe place to rest.
If an enemy you kill drops loot, you can get the loot off the corpse the same way you get loot out of other containers. Simply type "/loot <corpse name>". You will then be asked if you would like to take each item individually. Keep in mind that after you kill an enemy that has loot you will automatically start to loot it.
Death is configured by the realm builders. Commonly, death results in a character being transported to their bound graveyard as well as giving an experience penatly.
When entering new towns along your journey the description may mention a nearby graveyard. You can travel to the graveyard and type"/bindgrave" to bind your soul there in case you die. You can change your bound graveyard as often as you like.
Quests are tasks you can obtain from computer players and complete for a reward. Rewards can be in the form of money, items, and experience; Throughout the world you will see computer players that have a "!" in front of their name. These characters have quests available for you. You can see a list of quests that are available simply by typing"/talk <quest giver's name>". If you see a quest name that interests you, type "/discuss <quest name>" (or click on the quest's name) and a description of the task will be shown. After the details have been displayed you will be asked if you would like to "accept" the quest or not. Typing (or clicking) "yes" will accept the quest, while "no" will not. If you accept the quest it will be placed into your Quest Journal.
To finish a quest for which you have finished the requirements for, simply speak to the NPC that the quest ends at and collect your rewards (This is usually the quest giver but not always. The quest giver will remind you whom the quest should be turned in at if you discuss a completed quest with him).
To see a list of quests that you are currently working on you can type "/journal". To view the details of a quest that is in your journal type "/viewquest <quest name>" (or click the quest's name from your journal listing). You can also remove a quest by typing "/dropquest <quest name>" without any penalty (this quest can be picked up again later as well). Finally, you can see a list of completed quests by typing "/questhistory", but only the completed quest name is available.
Enchants are permanent magical spells that can be applied to your gear in order to enhance it. You can buy enchants from Master Enchanters whom are usually found in major cities.
An item, such as a weapon, can only be enchanted if it has an adequate number of enchant slots for the enchant you are trying to purchase. Some enchants require many enchant slots as you can see from the sample chart below. Others require less enchant slots.
Purchasing an enchant from a vendor is fairly straight forward. First you interact with the Master Enchanter by typing "/talk <enchanter's name>". You type "/list" to see what enchants are available from the Master Enchanter. You then can type "/buy <enchant name>"; You will then be prompted to enter the name of the item you wish to have enchanted.
You also can click the item you want enchanted as well.
NOTE: An item does not need to be equipped to have it enchanted. However, to have the enchant affect your character the item will need to be equipped.
Sample Enchants (May not actually exist in Realm)
Increases Dexterity by 2
Increases Intelligence by 2
Weapon Damage +2
5% chance instant kill enemy
5% chance to heal 1 point/level
Conversing with other players is a large part of any online game. Solstice provides you with a chat window so that your chats will be separated from normal game play content. This chat window can be hidden by clicking on the title bar and provide you with a larger game content window if you so choose. If you want to sit and chat for awhile instead of play the game, then you can click on the main window's title bar and your chat area will become very large.
To chat you can just type something that isn't a command. (Do not start the chat with a "/"). For example you could type "Is there anyone here than can help me kill the giant?"; this would be a local chat. Local chats only appear to those who are around you. Often players will congregate in taverns to chat with other people.
You can also speak privately with other players by typing "/p bob how are you doing today?". In this example, bob would be the players name you wish to speak to. The "/p" command stands for private, and your message will appear to bob with a private designation before it.
There is also a "/y" for yell. These messages can be seen worldwide. Also, don't forget about "/g"; these messages will only be seen by your group.
The chat window also has "channel" buttons on the top. These are filters to help you organize your chats. If you are having a private conversation with someone, you can click the "Private" channel and see only the private messages to you and the ones you send out. The "Group" channel will show only messages designated for your group. The "World" channel will show all messages you send and receive. Please note: even if you are in the private channel you will need to prefix you message with "/p (character name)".
Traveling great distances across oceans and continents can be accomplished using ships. Ships are either sea going or sky going vessels that take customers where they want to go. To travel using these ships, you simply purchase a ticket to your desired destinations from a Ship Master, whom can be found at Sea Ports and Sky Ports. Once you purchase the ticket you will be transported to the destination rather quickly!
Banks may be found in major towns throughout a Solstice Realm. Banks provide storage for items you do not need to carry on your character. All banks are linked together so you can always get your stuff no matter what bank you go to! When talking with a banker, you simply use the command "/drop <item name>" to put something in the bank, or "/take <item name>" to take an item out of the bank. For more information type "/help bank" in the game.
Reputation for different factions can be gained through quests for those factions. Certain quests will only be obtainable once a certain faction level is gained. (More coming on factions and reputation)
Sometimes there may be items or containers around you that you cannot see. Your character has a base spot rating associated with it. This rating may increase with class and item selection. The higher your spot rating means the more likely you are to see hidden items. If you want to search an area, you can use the search button or the "/search" command. This will increase your search rating by a random value from 1-20 while you are in that cell. You will not see what the random modifier is, and you will not be alerted in any way that there are hidden objects in the cell to begin with.
Hint: If you are in a merchant's store, you may want to search the store before talking to the merchant. You may find something out of sight that you can use and otherwise wouldn't know he had available. (These items will show up in the merchants wares list after you speak to him)
more coming soon...